In his book Level Up!: The Guide to Great Video Game Design, game designer Scott Rogers wrote that "health should deplete in an obvious manner, because with every hit, a player is closer to losing their life". In game design, it is considered important to clearly show that the player's character (or other object that they control) is losing health. In many games, particularly role-playing video games, the player starts with a small amount of health and defense points, but can increase them by gaining the required amount of experience points and raising the character's level. Characters acting as tanks usually have more health and armor. Protection points or armor help them to reduce the damage taken. ![]() ![]() In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked.
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